#include "stdafx.h"
#include "PCBattleAction.h"
#include "GameFlashPlayer.h"

PCBattleAction::PCBattleAction(void)
{
}

PCBattleAction::PCBattleAction(GameFlashPlayer* gameFlashPlayer)
{
	this->m_gameFlashPlayer = gameFlashPlayer;
}

PCBattleAction::~PCBattleAction(void)
{
}
void PCBattleAction::Jump()
{
	this->m_gameFlashPlayer->LoadGameMovie(JUMP);
	this->m_gameFlashPlayer->PlayGameMovie(JUMP);
}
void PCBattleAction::Kill1()
{
	this->m_gameFlashPlayer->LoadGameMovie(KILL1);
	this->m_gameFlashPlayer->PlayGameMovie(KILL1);
}
void PCBattleAction::Kill2()
{
	this->m_gameFlashPlayer->LoadGameMovie(E_GAME_BATTLE_ACTION::KILL2);
	this->m_gameFlashPlayer->PlayGameMovie(KILL2);
}
void PCBattleAction::Sprint1()
{
	this->m_gameFlashPlayer->LoadGameMovie(SPRINT1);
	this->m_gameFlashPlayer->PlayGameMovie(SPRINT1);
}
void PCBattleAction::Sprint2()
{
	this->m_gameFlashPlayer->LoadGameMovie(SPRINT2);
	this->m_gameFlashPlayer->PlayGameMovie(SPRINT2);
}
void PCBattleAction::Move1()
{
	this->m_gameFlashPlayer->LoadGameMovie(MOVE1);
	this->m_gameFlashPlayer->PlayGameMovie(MOVE1);
}
void PCBattleAction::Move2()
{
	this->m_gameFlashPlayer->LoadGameMovie(MOVE2);
	this->m_gameFlashPlayer->PlayGameMovie(MOVE2);
}
void PCBattleAction::Shake()
{
	this->m_gameFlashPlayer->LoadGameMovie(SHAKE);
	this->m_gameFlashPlayer->PlayGameMovie(SHAKE);
}
